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21. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
Ok, some more feedback: In the previous iterations of PI each PIN had some storage. While I agree with the idea of removing storage from the PINs, it makes the management of material flow difficult. Currently, if you dont have a high enough flow ...
- by Manfred Rickenbocker - at 2010.04.28 15:40:00
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22. SISI Patch - Tis Out! - in Test Server Feedback [original thread]
It seems like it will be quite expensive to keep fiddling with colonies. Is it possible to get an additional skill under the "Planet Management" tab to reduce the cost of PINs and upgrades? Also, should Planetology and Remote Sensing be moved unde...
- by Manfred Rickenbocker - at 2010.04.28 02:47:00
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23. Planetary Interaction V3 - Info & Feedback - in Test Server Feedback [original thread]
An observation: I like the idea of variable extraction rates for materials, but it makes it extremely difficult to maintain constant production in factories. Is it possible to implement a resource pull system instead of manually pushing materials...
- by Manfred Rickenbocker - at 2010.04.19 16:58:00
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24. New Scorpion Skin Color Changes When I rotate around the ship - in Test Server Feedback [original thread]
Its a feature, not a bug? ------------------------ Peace through superior firepower: a guiding principle for uncertain times.
- by Manfred Rickenbocker - at 2010.04.10 16:52:00
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25. Insurance changes working as intended on test? - in Test Server Feedback [original thread]
Edited by: Cyclops43 on 24/03/2010 21:20:35 1) Insure.... Wait a few days... Blow up ship... Proceed to next one in hangar... The hope is that the temporary dip in ship prices below the mineral/insurance cost/profit point is negated becaus...
- by Manfred Rickenbocker - at 2010.03.25 15:37:00
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26. Insurance changes working as intended on test? - in Test Server Feedback [original thread]
This may sound bad, but I, for one, welcome the idea of a crashed mineral market. On the consumer side, the loss in insurance will be offset by the drop in prices for commodities. On the production side, there will be fewer competitors allowing f...
- by Manfred Rickenbocker - at 2010.03.24 19:17:00
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27. Storage facilities so whats next - in Test Server Feedback [original thread]
Originally by: Fulbert Housing and lifesupport for settlers. Energy management (energy plants, etc.) Forced settler breeding facilities and clone vats? Originally by: Fergy Fergs Cheeseburger factories!!! omnomnomnom I del...
- by Manfred Rickenbocker - at 2010.03.16 18:56:00
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28. What are the chances of Gallente being fixed in Dominion 1.1? - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 12/01/2010 22:49:27 Originally by: Spc One Quote: Then we have the drones, why the f... cant it use 5 T2 heavy drones, it's a drone ship and it's a T2 ship. By all means remove a gun slot, but ...
- by Manfred Rickenbocker - at 2010.01.12 22:44:00
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29. XL Rails need some love - in Test Server Feedback [original thread]
I voiced my opinion in the devblog comments thread but it seems that everyone went crazy in there... Judging from the two graphs presented in the devblog: Current TQ New Dominion Ok, looking at the damage graphs for long range weapons, you n...
- by Manfred Rickenbocker - at 2009.11.20 05:21:00
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30. Issues remain with cosmic anamolies not despawning properly - in Test Server Feedback [original thread]
This is sometimes a problem with the spawning mechanics in a few of the anomalies. If you look for collidable objects on the overview (both shootable structures and not) which are far away from the warp in and then approach them to get close, the ...
- by Manfred Rickenbocker - at 2009.11.17 18:29:00
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31. Infrastructure Hub - in Test Server Feedback [original thread]
Originally by: CCP Sisyphus Originally by: Mikal Drey hey hey i cant see anything on the index contribution tab in the hub manager ui. ive been ratting to hopefully increase the system Military Resource Level but i cant see any...
- by Manfred Rickenbocker - at 2009.11.06 19:23:00
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32. SOV ?????? Devs need a look at please - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 06/11/2009 15:03:23 Easy fix to this problem: STOPs, like POS modules from a destroyed tower, can be repaired, unanchored, and stolen/destroyed by attackers; that should help prevent alliances from anchoring...
- by Manfred Rickenbocker - at 2009.11.06 15:02:00
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33. assault frigate speed bonus? - in Test Server Feedback [original thread]
Originally by: Isilwen Nightfall Edited by: Isilwen Nightfall on 01/11/2009 11:14:05 Thanks. But this is the last official statement: ---------------- "Thanks folks for the feedback! We have got the message from this individual ...
- by Manfred Rickenbocker - at 2009.11.01 19:19:00
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34. Question about STOPs... - in Test Server Feedback [original thread]
Originally by: Jomanda Originally by: HeliosGal only corps in alliance i think can deploy gos stops and hubs This is not correct. Corporations, which are not in an alliance, can anchor and online STOP's. I have tested this my...
- by Manfred Rickenbocker - at 2009.11.01 19:12:00
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35. assault frigate speed bonus? - in Test Server Feedback [original thread]
Originally by: HeliosGal ccp abandoned the idea in favour of a 2% increase across the board to resists Is that true? Because that's dumb... Part of the original problem with the assault ship bonus was that it had a 5% per-level bonus t...
- by Manfred Rickenbocker - at 2009.11.01 07:21:00
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36. Question about STOPs... - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 01/11/2009 07:15:31 Originally by: HeliosGal corps can claim sov for alliances, alliances maybe can allocate what corps can claim sov in a system. corps not in an alliance cant get sov Right. But ...
- by Manfred Rickenbocker - at 2009.11.01 07:15:00
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37. Thoughts on the Sov So far - in Test Server Feedback [original thread]
Edited by: Manfred Rickenbocker on 01/11/2009 07:08:10 Originally by: Kaahles Basically anchoring and onlining STOPs to disrupt your own alliances sovereignty in a system is the same thing as currently on TQ if someone with the appropr...
- by Manfred Rickenbocker - at 2009.11.01 07:07:00
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38. Question about STOPs... - in Test Server Feedback [original thread]
Here's an odd question... Ok, only alliances can hold space, correct? Corps in alliances can anchor flags to claim space, anchor hubs to upgrade, yaddah yaddah... Can corporations NOT in alliances anchor STOPs and attempt to remove sov from a hol...
- by Manfred Rickenbocker - at 2009.11.01 06:44:00
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39. Capital Weapons Feedback - in Test Server Feedback [original thread]
Originally by: Talaan Stardrifter So, assuming everyone should have drone skills... Requirements for Capital Turrets (MAX Support Skills) Gunnery x1 256,000 Controlled Burst x2 512,000 Motion Prediction x2 512,000 Rapid Firing x2 512,0...
- by Manfred Rickenbocker - at 2009.10.26 22:39:00
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40. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
An AB bonus is nice, but not super essential. Has any thought been put toward having a ship that is, if not immune, resistant to E-War as a whole? It seems that the one thing lacking in EVE is a ship that fills this role, and an Assault Frigate wo...
- by Manfred Rickenbocker - at 2009.09.18 00:29:00
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